This doesn't mean much because new hideouts will appear anyway. If the pirate had any convoys when you destroyed the hideout, you will receive a message informing you that some ships escaped and may set up a new hideout. A new hideout that has 1 cannon might yield 200K gold.Īfter some time, another pirate and another hideout will appear somewhere in the Caribbean, but you'll have a few months of peace before that. A 10-cannon hideout that's been around for a while might yield a few million gold. The amount of money you receive depends on the strength of the pirate. Your relationship with all nations will improve and you will loot some money from the hideout. If you win the duel, the hideout is destroyed. The hideout will have 1 cannon and will attempt to construct more. If you lose the duel, your convoy will retreat.
See the 'Duels' section for more information. When you're done with the cannons, you will have to win a duel. Your convoy will appear outside the hideout. Just have your current ship do so and wait a few seconds. You don't need to command each ship to retreat, either. If you retreat from the attack on the cannons, you won't lose any ships (unless some have already sunk). If you retreat from this part of the attack, any cannons that were damaged but not destroyed will be instantly and fully repaired. They are more spread out than they are in towns, so they should be easier to deal with. Harbor cannons in hideouts are usually arranged in patterns resembling triangles or semi-circles. You can see how many they have by left-clicking on them. After you get through the defending convoys, you have to deal with harbor cannons. Pirate convoys can also immediately and fully replace their sailors between battles. You can't put them out of commission by doing a small amount of damage and running away. Unlike military convoys in towns, pirate convoys in hideouts are always repairing and always defending. Visual Studio suggests adding 'using ', but when I fix it, then there are other compilation errors in the mocks in the 'ForTesting' subfolders. You don't need to sink any of them-forcing them to retreat is enough. There seems to be a missing using directive in MusicStore.Models. If there are multiple defending convoys, you will have to defeat each one in turn. You can't see what types of ships are in them until you start a battle, but you can left-click on a hideout to see how many of them there are. If there are any defending pirate convoys, you will have to defeat those. You don't need to check "Attack towns" since you aren't going to dock in the hideout. To attack a hideout, select a convoy with escort ships and right-click on a hideout. You can find a list of pirates in Chronicle -> List of known pirates.Īttacking pirate hideouts is almost the same as attacking a town by sea. They will appear as black dots on the mini-map. If you wait a while, the hideouts will be revealed automatically. Thera are up to 5 hideouts at any one time and about twice as many possible locations. Before you can attack hideouts, you have to find them.